Lionheart: Dark Moon II was a demo we made for GDC hoping to find a publisher. Still using Unity, but with PBR textures.
Role: Lead Environment Artist
-greyblocked the scene
-modelled the landscape
-modelled, sculpted, UV'd, textured assets (notably the Hero Tree)
-composition/placement for the scene
-lighting
-provided feedback and ensured quality of assets
-provided mentoring
-prepared scene for export
Sandra Batista worked with me on the scene
Pedro Tavares helped with props
Tony Tsang provided Art Direction
https://www.artstation.com/sandyway
https://www.artstation.com/pedro_cg
https://www.linkedin.com/in/silentt/
Hero Tree: